Post by serendipity on Sept 25, 2007 10:22:36 GMT -5
I started a thread here rather than corrupting the one about the Rule of Three so we could comment on the options Fin offered for character generation.
Here's what he said:
Here are some ideas for how to use the "rule of threes" for 2E ADRP. Present three ways to generate characters. Here are a few off the top of my head....
1. Auction as per 1E ADRP. Give players a set number of points and let them bid for attributes and buy powers in the same manner detailed in the core rulebook.
2. Character points. Give players a set number of points and let them assign those points where they like and in whatever quantity they like. This is less competitive, although the GM could insist that players juggle their points so as to avoid ties in attribute numbers. This might have a similar effect to a "cooperative auction" and might fit the style of some groups better.
3. Random generation. I know that ADRP is supposed to be diceless, but perhaps allow characters to roll dice or draw cards to obtain attribute values. In the case of drawing cards, let each suit represent one attribute and divide up the deck so that each player gets to draw at random one from each suit. If this is done without replacement, there would be no ties.
And here's my response:
(1) I know my DM loves auctions, but I'm just not a fan. Perhaps it's because I'm afraid I'll end up spending all my points and get nothing out of it. Perhaps I don't want to compete with my fellow players. Whatever.
(2) In another thread (backing up) I talked about using points to create characters. I've done it and I found it to be a quite entertaining process, but I prefer not to do it in a vacuum. It's nice--though not vital--to work with the rest of the party in order to spread out talents and keep from stepping on each other's toes.
(3) Oddly, random is one of my favorite gen methods. Basically, I enjoy playing PCs with flaws--so long as I can't be blamed for them. Somehow it's okay playing a flaw that someone else (or randomness) foisted upon me....
Here's what he said:
admin said:
The "rule of threes" applied to character creation:Here are some ideas for how to use the "rule of threes" for 2E ADRP. Present three ways to generate characters. Here are a few off the top of my head....
1. Auction as per 1E ADRP. Give players a set number of points and let them bid for attributes and buy powers in the same manner detailed in the core rulebook.
2. Character points. Give players a set number of points and let them assign those points where they like and in whatever quantity they like. This is less competitive, although the GM could insist that players juggle their points so as to avoid ties in attribute numbers. This might have a similar effect to a "cooperative auction" and might fit the style of some groups better.
3. Random generation. I know that ADRP is supposed to be diceless, but perhaps allow characters to roll dice or draw cards to obtain attribute values. In the case of drawing cards, let each suit represent one attribute and divide up the deck so that each player gets to draw at random one from each suit. If this is done without replacement, there would be no ties.
And here's my response:
(1) I know my DM loves auctions, but I'm just not a fan. Perhaps it's because I'm afraid I'll end up spending all my points and get nothing out of it. Perhaps I don't want to compete with my fellow players. Whatever.
(2) In another thread (backing up) I talked about using points to create characters. I've done it and I found it to be a quite entertaining process, but I prefer not to do it in a vacuum. It's nice--though not vital--to work with the rest of the party in order to spread out talents and keep from stepping on each other's toes.
(3) Oddly, random is one of my favorite gen methods. Basically, I enjoy playing PCs with flaws--so long as I can't be blamed for them. Somehow it's okay playing a flaw that someone else (or randomness) foisted upon me....