Post by thondor on Sept 19, 2019 19:28:20 GMT -5
Here's the basic pitch that I've shared on a meetup group that I'll be running this Saturday. I'll follow-up with some other thoughts and how it goes.
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You are a prince or princess of Amethyst. Able to travel to any world in the multi-verse and shape it to your whims. But the city and one-true world of Amethyst holds a special place in your heart.
Your father, King Corwin, has disappeared during a strange and confounding event. With no clear regent to reign in his stead, and odd occurrences throughout the city and throughout Shadow, what do you do? Step up and bear the responsibility of creating order at home, or investigate his disappearance amid the chaos?
(And hey, maybe you are actually a Prince or Princess of Chaos – the other pole of reality – adopted into the family and indebted to the King.)
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I’m planning on running at least one game of Amber Diceless RPG. The game was written in 1991 and based on the Chronicles of Amber series written by Roger Zelazny. Man, I love those books. The first game is this Saturday, here is the event.
I’m setting the game around “Amethyst” the city of the new Pattern drawn by Corwin during the Patternfall war. I think this will hit a great mix of being new for both players with no knowledge of the universe and for those familiar with it. While keeping enough homages that those familiar will still grokk references.
- Characters -
Characters in Amber/Amethyst are powerful, but by no means gods. They may live for hundreds of years, and mostly fear each other, and the few other people with either the blood of Chaos or the blood of Amethyst. But the certainly face challenges, risks, and can be killed.
Characters tend to be a little cynical, and paranoid, while also being daring and resolute. All world’s but Amethyst are shadows. As a prince or princess of Amethyst these shadow worlds are your’s to explore, change, and command. Either through the power of Pattern, Logrus, Trump or even Advanced Shapeshifting.
The most important people to you are your family, because they, like you have this power. And they, like you are real.
- Mechanics and Character Generation -
Your character has stats, but you never touch the dice. What matters in any conflict is how you approach the problem and your stat/rank. This tends to mean that from a player perspective the mechanics fade into the background, and you focus more on the immersing yourself in what the character is doing and thinking.
Character generation kicks off with all the players bidding on the four core stats to determine who is the highest rank in: Pyche, Strength, Endurance and Warfare.
My main tweak will be that I (the GM) will have a one or two of your “siblings” participate in the auction as well.
- -
Lots more I could say, but some of it is best explained at the table.
Your father, King Corwin, has disappeared during a strange and confounding event. With no clear regent to reign in his stead, and odd occurrences throughout the city and throughout Shadow, what do you do? Step up and bear the responsibility of creating order at home, or investigate his disappearance amid the chaos?
(And hey, maybe you are actually a Prince or Princess of Chaos – the other pole of reality – adopted into the family and indebted to the King.)
---
I’m planning on running at least one game of Amber Diceless RPG. The game was written in 1991 and based on the Chronicles of Amber series written by Roger Zelazny. Man, I love those books. The first game is this Saturday, here is the event.
I’m setting the game around “Amethyst” the city of the new Pattern drawn by Corwin during the Patternfall war. I think this will hit a great mix of being new for both players with no knowledge of the universe and for those familiar with it. While keeping enough homages that those familiar will still grokk references.
- Characters -
Characters in Amber/Amethyst are powerful, but by no means gods. They may live for hundreds of years, and mostly fear each other, and the few other people with either the blood of Chaos or the blood of Amethyst. But the certainly face challenges, risks, and can be killed.
Characters tend to be a little cynical, and paranoid, while also being daring and resolute. All world’s but Amethyst are shadows. As a prince or princess of Amethyst these shadow worlds are your’s to explore, change, and command. Either through the power of Pattern, Logrus, Trump or even Advanced Shapeshifting.
The most important people to you are your family, because they, like you have this power. And they, like you are real.
- Mechanics and Character Generation -
Your character has stats, but you never touch the dice. What matters in any conflict is how you approach the problem and your stat/rank. This tends to mean that from a player perspective the mechanics fade into the background, and you focus more on the immersing yourself in what the character is doing and thinking.
Character generation kicks off with all the players bidding on the four core stats to determine who is the highest rank in: Pyche, Strength, Endurance and Warfare.
My main tweak will be that I (the GM) will have a one or two of your “siblings” participate in the auction as well.
- -
Lots more I could say, but some of it is best explained at the table.