Post by Finarvyn on Mar 6, 2011 7:10:13 GMT -5
I've been thinking again about adding some randomness to my Amber. I found this d6 mechanic in the FATE rpg. (It's worth noting that FATE came about originally because Fred Hicks wanted dice with his ADRP and ran a "Fudge Amber" game, and his version of Fudge evolved into its own system called FATE.)
Fate D6
Six-sided dice(d6) have a lot of advantages for gaming. They're easy to read, easy to count, stackable and, most importantly, when there's a need, they can be rummaged from a couple of old board games. They also can be used very easily - there's no need to explain what these funny plastic shapes are, or what them mean. Most people are already pretty comfortable with the idea of rolling a few dice and adding them together.
When playing Fate with D6 rules, a lot of elements remain the same. The ladder is still in place, but it now has new values assigned to it. Rather than rolling four Fudge dice and adding the value of the adjective, just roll the number of six-sided dice associated with the adjective.
Legendary
7d Epic
6d Superb
5d Great
4d Good
3d Fair
2d Average
1d Mediocre
2* Poor
1* Terrible
0** Abysmal
* - Poor and terrible scores are the same as if the player had rolled 1 die and it had come up showing a 1 or a 2. However, the die is considered to be “on the table”, so aspects can be used to change the die. Any bonus or penalty dice start out at this value.
** - An abysmal score means there is no chance of success at all. The GM may allow the player to spend an aspect to put a die on the table (which will be treated as if it had rolled a 1), which then allows it to be treated as a terrible skill (above).
11.1.1 Static Difficulties
Difficulties are measured in steps of 5, with the goal being to roll a total that matches or exceeds the difficulty target number (TN). Difficulty descriptions may be found in “Setting Difficulties”
1 - Negligible difficulty
5 - Simple tasks
10 - Challenging tasks
15 - Difficult Tasks
20 - Daunting Tasks
25 - Staggering Tasks
30 - Revolutionary tasks
Fate D6
Six-sided dice(d6) have a lot of advantages for gaming. They're easy to read, easy to count, stackable and, most importantly, when there's a need, they can be rummaged from a couple of old board games. They also can be used very easily - there's no need to explain what these funny plastic shapes are, or what them mean. Most people are already pretty comfortable with the idea of rolling a few dice and adding them together.
When playing Fate with D6 rules, a lot of elements remain the same. The ladder is still in place, but it now has new values assigned to it. Rather than rolling four Fudge dice and adding the value of the adjective, just roll the number of six-sided dice associated with the adjective.
Legendary
7d Epic
6d Superb
5d Great
4d Good
3d Fair
2d Average
1d Mediocre
2* Poor
1* Terrible
0** Abysmal
* - Poor and terrible scores are the same as if the player had rolled 1 die and it had come up showing a 1 or a 2. However, the die is considered to be “on the table”, so aspects can be used to change the die. Any bonus or penalty dice start out at this value.
** - An abysmal score means there is no chance of success at all. The GM may allow the player to spend an aspect to put a die on the table (which will be treated as if it had rolled a 1), which then allows it to be treated as a terrible skill (above).
11.1.1 Static Difficulties
Difficulties are measured in steps of 5, with the goal being to roll a total that matches or exceeds the difficulty target number (TN). Difficulty descriptions may be found in “Setting Difficulties”
1 - Negligible difficulty
5 - Simple tasks
10 - Challenging tasks
15 - Difficult Tasks
20 - Daunting Tasks
25 - Staggering Tasks
30 - Revolutionary tasks