Dilvish
Low Rank in Amber
The damned
Posts: 76
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Post by Dilvish on Oct 3, 2007 22:13:49 GMT -5
Does anyone have any favorite powers that they have used in their game but are not in the rulebooks?
I have thought about having "elemental magic" as a power.
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Post by nihilisticmind on Oct 3, 2007 22:46:25 GMT -5
In one of my first Amber campaigns there was an elemental temple. With prayer and sorcery practice in the well of [insert appropriate element here], one could converse with elemental spirits powerful enough to travel through to most of the Golden Circle Shadows. They allied themselves with one of the characters who spent most of his off time building new temples on various shadows. Another power I liked was one called "Fenrir" or something like that. It was from a french campaign story called "Un Hiver en Ambre." But I haven't been able to get my hands on it in over a decade. There are others but I can't think of any specifically ATM.
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Post by Finarvyn on Oct 4, 2007 10:05:13 GMT -5
Part of what is so neat about the ADRP rules is that they are generic enough that you can apply them to almost any setting.
I used ADRP to play a Star Wars game once and used Force in place of Psyche. All I had to do was make a short list of powers for force-users, but in that case the players were familliar enough with the movies that they already kind of knew what they could and couldn't do.
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Post by stormraven on Feb 22, 2008 0:35:27 GMT -5
I've created additional Powers to stand beside Logrus and Pattern - what they were depended on the campaign - and one that let people do Sorcery anywhere - even Primal Pattern - but it was worse than KoS Sorcery for time to cast.
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Post by trevelyan on Mar 14, 2008 11:35:17 GMT -5
I played in a game where we discovered a pathway that lead through the undershadow and granted characters control over advanced sorcery that derived from th resulting intuitive understanding of the metaphysical structure of shadow. This advanced sorcery was on a par with Pattern and Logrus, which in that game were based on an application of the same principles.
The pathway itself took the form of a multicoloured pathway that started by a cavemouth and went deeper. As it passed through undershadow it gave the walker a view of the structure of shadow, like walking through a maintenance tunnel.
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blinky55
Citizen of Amber
“We are the Music Makers and we are the Dreamers of Dreams” — Willy Wonka
Posts: 40
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Post by blinky55 on Sept 2, 2019 17:57:29 GMT -5
To satiate my Vampire the Masquarade craving i have this Amber Courts of Chaos character-idea of a Sanguine Researcher who tries to get blood samples of all Amber princes and princesses to reverse ingeneer the Pattern. In doing so the character discovers a power to influence the amberites and their powers. Because this is pretty much voodoism and a total ripoff i restrained from naming it. But i still want to play it.
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Post by thondor on Sept 20, 2019 0:11:56 GMT -5
To satiate my Vampire the Masquarade craving i have this Amber Courts of Chaos character-idea of a Sanguine Researcher who tries to get blood samples of all Amber princes and princesses to reverse ingeneer the Pattern. In doing so the character discovers a power to influence the amberites and their powers. Because this is pretty much voodoism and a total ripoff i restrained from naming it. But i still want to play it. There is definitely something to this idea... I would think that such a character should start as a Pattern ghost. Which is intriguing in itself cause at some point you would meet yourself. Would drinking your "own blood" end the need for sustanence of this kind? I have been thinking a fair bit about how Corwin's new pattern sustained its ghosts...
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blinky55
Citizen of Amber
“We are the Music Makers and we are the Dreamers of Dreams” — Willy Wonka
Posts: 40
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Post by blinky55 on May 15, 2020 17:07:09 GMT -5
Oke, 2 more ideas, one cribbed from the story by John Wick that i want to give my take on later. The story is here for all those interested: johnwickpresents.com/games/ho...-blood-shadow/Mirrorwalk(20 Points) ''She also taught me about Mirrors. I learned the Mirrorwalk: moving between Worlds. To teach me a lesson, she left me on a World with no Mirrors and a book that taught me how to make them. I was there for two years learning how to get out of that place. I hated it.'' It enables one to cross Shadows by focusing on a already known object, a place or a person. Its necessary to have a mirror one can scry into. Unclear if it also works with water reflections.
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blinky55
Citizen of Amber
“We are the Music Makers and we are the Dreamers of Dreams” — Willy Wonka
Posts: 40
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Post by blinky55 on May 15, 2020 17:18:47 GMT -5
The next idea is from a story by J.D. Ballard called The Garden of Time, in full form as pfd in this elegantly crafted link: societashorti.com/jdballard_thegardenoftime.pdfEach evening day the Count Axel and the unnamed Countess are besieged in the Garden by an armys of men who come from the horizon. Each day they pluck a flower, resetting the timeline for a few days. They both know the Garden is dying. The story describes life intermixed with the names of great musicians as in the hope fight off the coming night. The flowers dont grow sadly, during Count Axels entire lifetime he never saw one rise from the ground. Now this is a Shadow Oubliette designed to house even Shadowwalkers. The army will follow them and it is truly endless. It encroaches from every direction and only plucking the flowers may save the villa residents.
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