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Author | Topic: Sub-Attributes? (Read 246 times) |
Finarvyn Administrator
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Kingmaker of Amber
Joined: Jul 2007 Gender: Male  Posts: 262 Karma: 3 |  | Sub-Attributes? « Thread Started on Jun 12, 2008, 8:58pm » | |
Personally, I like the 4-attribute system because it lends a certain simplicity to ADRP, but I am aware that many campaigns take each of the "big four" and break them up into smaller attributes.
For example Warfare could be divided up into Weapons and Tactics, and each would have a number of points assigned to it.
Have you done it, and how has it worked for you?
| Finarvyn Kingmaker of Amber Earl of Stone Creek, C&C Society since 2003 ADRP Player since 1993 OD&D Player since 1975
"Itīs better to enlarge the game than to restrict the players." - Erick Wujcik |
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stormraven Dweller in Shadow member is offline
Joined: Feb 2008 Posts: 8 Karma: 0 |  | Re: Sub-Attributes? « Reply #1 on Jun 27, 2008, 3:53pm » | |
Yes, I've done it. It wasn't my most successful campaign, but I would still do it again. Even if only with Warfare... More than one person I've met doesn't like how much space Warfare gets.
I think a valid spread would look something like this, IMO:
Combat - Melee, Ranged and Unarmed Stamina - The physical part of Endurance Psyche - Psychic combat Willpower - Psychic Strength Fortitude - Resistance to damage and Healing Strength - As it says.
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Finarvyn Administrator
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Kingmaker of Amber
Joined: Jul 2007 Gender: Male  Posts: 262 Karma: 3 |  | Re: Sub-Attributes? « Reply #2 on Jul 2, 2008, 8:00am » | |
I had thought about breaking each attribute into two, something like this:
Psyche * Mental Attack * Mental Defense
Strength * Muscle (moving and lifting) * Martial Arts
Endurance * Healing * Stamina
Warfare * Combat * Leadership/Tactics
| Finarvyn Kingmaker of Amber Earl of Stone Creek, C&C Society since 2003 ADRP Player since 1993 OD&D Player since 1975
"Itīs better to enlarge the game than to restrict the players." - Erick Wujcik |
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stormraven Dweller in Shadow member is offline
Joined: Feb 2008 Posts: 8 Karma: 0 |  | Re: Sub-Attributes? « Reply #3 on Sept 3, 2008, 2:40pm » | |
I've done that. It was basically just that, too. Except that Strength was divided into Muscle and Resistance I believe.
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tarondor Dweller in Shadow member is offline
Joined: Aug 2009 Gender: Male  Posts: 11 Karma: 0 |  | Re: Sub-Attributes? « Reply #4 on Aug 23, 2009, 1:20am » | |
I don't think the symmetry of dividing each attribute in two is useful, because the attributes themselves are not equally powerful. I say divide Warfare into two halves and be done with it.
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keltset Crature of Chaos member is offline
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Joined: Jul 2009 Gender: Male  Posts: 20 Location: Blackmoor Karma: 0 |  | Re: Sub-Attributes? « Reply #5 on Aug 23, 2009, 10:44am » | |
What about Strength? Strength is "general athletics" if I read the rules right, so being able to lift things or climb or do Martial Arts are all under the same attribute.
| KELT-SET Bishop of Blackmoor --------------------- "The secret we should never let the gamemasters know is that they don't need any rules." -- Gary Gygax ---------------------
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tarondor Dweller in Shadow member is offline
Joined: Aug 2009 Gender: Male  Posts: 11 Karma: 0 |  | Re: Sub-Attributes? « Reply #6 on Aug 25, 2009, 2:51am » | |
In most ADRP games, Psyche and Warfare command high bids in the auctions. Endurance commands less and Strength the least.
The utility of the thing isn't my point. It's value is. I'd also divide Psyche if I didn't think five stats was plenty.
Anyway, I think Warfare is far and away the most useful and sought-after attribute in ADRP. It should be broken up, especially if the campaign does not use an auction (and mine never do).
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Dilvish Citizen of Amber member is offline
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The d**ned
Joined: Sept 2007 Gender: Male  Posts: 55 Karma: 0 |  | Re: Sub-Attributes? « Reply #7 on Aug 25, 2009, 9:14pm » | |
I wonder if there is a way to balance the attributes a bit more. If Warfare commands such a high price, maybe there should be additional uses for Strength (for example) to try to run up its price as well.
I wish I understood the "switching from Warfare to Strength and back" rules in ADRP better. If I'm better in one stat, I simply want to switch to that stat somehow so that I have a better shot at winning. I have a hard time trying to decide how one player can switch and the other player try to stop the switch.
| Dilvish, The d**ned Rider of the Iron Horse |
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xenon Lost in Shadow member is offline
Joined: Aug 2009 Gender: Male  Posts: 2 Karma: 0 |  | Re: Sub-Attributes? « Reply #8 on Aug 26, 2009, 9:24pm » | |
i think we see warfare go high in auctions because a lot of people want to have a warfare character. strength is cheaper because fewer people want high-strength characters. Its really an emergent property of the group, as to which attributes are expensive or cheap with the auction model. its not about which attribute is 'better'.
with psyche, i would break it down between psychic combat, and using the powers. both of these sub-attributes have their own merit, and you could make arguments to have one, both, or neither for certain characters.
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keltset Crature of Chaos member is offline
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Joined: Jul 2009 Gender: Male  Posts: 20 Location: Blackmoor Karma: 0 |  | Re: Sub-Attributes? « Reply #9 on Aug 27, 2009, 10:19pm » | |
If an attribute goes for a lot, it just means that the GM should emphasize that attribute in the campaign.
Nothing wrong with having the entire PC generation dominated by Elders becasue no one was willing to spend some points in a particular attribute, heh, heh!
| KELT-SET Bishop of Blackmoor --------------------- "The secret we should never let the gamemasters know is that they don't need any rules." -- Gary Gygax ---------------------
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